Contents | < Browse | Browse >
OloFight is a beat'em up sporting many innovations, when compared to similar
existing products in the Amiga market:
- more than 3000 colours on screen at once (there should be 4500 of them in
the final release), made possible on an Amiga 1200 by a new routine that
exploits the Copper to the most
- power-ups to strenghten fighters by adding new moves (special moves will
be easier to control than those of similar games)
- objects moving on different parallax layers, behind or in front of
fighters
- animated backgrounds
- 3D-perspective floor motion
- background music adapting itself to the game events: it gets quiet and
gloomy if the player is losing or triumphal if the player is winning
- high quality (100% rendered) graphics
- support for at least 4 languages (Italian, English, French, German) for
both the manual and the game
- realistic shadow effect reflecting fighters' movements: not just a dark
spot on the floor, but a semi-transparent outline shaped like the
character
- works are in progress to add a daylight or darkness effect
We plan to include an intro similar (read well: similar) to those of
Playstation games like Soul Blade, thanks to a fast and effective
compression method.
The game will run with no problems at 25fps on a basic A1200 (it's a tough
challenge).
The game will be distributed on floppy disks (probably eight or more) with
a HD installation program. We might eventually release a CD version. A
playable demo will be ready in September, while the final product will
probably be available in December.
Best Regards
Fabrizio Stoduto
The Real Ologram
E-Mail: ologram@agarde.it