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%% Second Half of a Second Samurai By: Katie Nelson %%
%% From Psygnosis knelson@bbs.xnet.com %%
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I know I said that the second half of the Second Samurai review would be out
much sooner, but unfortunately, preparing for the next school year and such
has interfered. Well, here it is, with no more excuses.
Well, in the first half of the review, I commented on the okay sound to the
less-than-okay graphics. I forgot to mention that there is an AGA version
available, which I have not yet seen, so the graphics may very well be
improved in that version.
This second half of the review centers on the style of play of Second Samurai.
Perhaps the greatest feature is the ability to switch between an array of
weapon types -- the traditional samurai sword, bombs of various sorts, and
daggers. Each has its own range, and therefore each is appropriate at
different times. This lends at least a small element of strategy, which seems
to be lacking in many (most) platformers. Unfortunately, the method to switch
weapons involves the keyboard, and therefore may be distracting to those who
have enough problems coordinating a joystick. I've found that the best
solution is to sit back on the couch and control the keyboard by foot. :)
I have noticed (through many many many deaths...) that this game is intended
for those with better reflexes and greater landing precision than I. (Though
I managed to muddle through it eventually... thank God for passwords!)
Perhaps my greatest pet peeve would be the narrow collapsible floors, where if
you stand on them for too long, you plummet to your death with no chance for
redemption. It seems like even the SLIGHTEST pause causes you to fall to your
doom, but it could be that I was just getting too tense. For those who like
that nerve-wracking sort of thing or who are more talented than I am, it
shouldn't be a problem, and will add to the enjoyment.
The "bosses" (because every platform must have them) in this game could use a
bit of improvement for a hypothetical Third Samurai. Their movements are very
very very repetitive. Not only repetitive for each boss, but (almost) all of
them seem to share the same general movements: "Bounce either the entire body
or just the arms back and forth across the screen." After a while, it gets
easy for even me to dodge being crushed.
About the last boss... He's rather demented. Although he looks (and at first
acts) surprisingly a lot like a large plant that you'll see earlier in the
game, he is far far far more disgusting. This part of the game isn't
something you'd want to show a psychiatrist. First off, in a Monty
Python-esque vein, you end up removing the arms of the great beast, leaving
squirts of blood emenating from his stumps for a short time. This is followed
by fighting off the raw maggots he ate for lunch, and punching out some
eyeballs. Not to say I didn't find it amusing, though.
So who would like it? Fans of Shinobi. Those that must have every platform.
And those who don't care too much about graphics (at least in the ECS
version), who just want good gameplay.
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TIPS:
Some of the most troublesome enemies shoot white and blue balls of lightning
at you. Your own weapons don't seem to help, so you have to fight ... well
... lightning with lightning.
The brown flying blowfish-looking things are filled with water, and seem to
only be around where there's a fire in your way.
Watch for the propeller-looking contraptions. Mechanical flight is better
than none at all.