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%% Review: Colonial Conquest v1.0 By Marc Buhmann %%
%% (1:283/105.0) %%
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PRODUCT NAME
Colonial Conquest v1.0
BRIEF DESCRIPTION
"Colonial Conquest" is a space-strategy game for one or two
persons. The basic idea and concept have been heavily
influenced by the shareware game "Conquest" and the Microprose
game "Civilization". [Quote from first paragraph of the docs]
AUTHOR/COMPANY INFO.
Name : Christian Mumenthaler
Address : Langgrutstr. 178
CH-8047 Zurich
SWITZERLAND
E-mail : mumi@stud.phys.ethz.ch (Since he's finishing his
studies, this may not be
available long!!)
LIST PRICE
This product is "giftware". If you enjoy the game and would
like to send the author a donation, you can but it's not
required. Suggested donation is $7 US dollars.
SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
HARDWARE
1 meg RAM or more
Hard Drive recommended (if you can't wait 20 seconds)
SOFTWARE
Should run on all Amigas with 1+ meg
Tested on A500, A2000, and A4000
COPY PROTECTION
None
INSTALLATION ON HARD DRIVE
[1] Copy everything from the "Colonial Conquest" disk to it's
own file
[2] Assign "ColonialConquest" to wherever it is
[3] Copy files in the Fonts, Libs, S, C, and Devs directories
to your main hard drive directories by that go by the same
name
GENERAL INFO ON THE GAME
For starters, I must say this is a fantasic PD strategy game!
What's even more amazing is the fact that this game was
written in AMOS. This game really shows off what AMOS can do.
But enough of that, let's get on with the review of "Colonial
Conquest".
If you've ever seen the graphics of "Civilization", that's
what the planet scenes look similar too. You can't move around
on the planets surface except for the small box you see when
you first colonize it. As for the graphics in space, well the
planets look exactly the same (But hey! It's free so don't
complain, got it?! =-)
Choosing things (such as objects to produce) is all mouse
driven. It makes the game all the more fun because you don't
waste your time trying to figure out all the buttons on the
keyboard.
After starting a nice colony, I started producing ships so I
could fly to other planets. A nice range of ships are
available to you. Colony ships are used to carry people to
other planets. Once their they can create new colonies. There
are also transport ships which allow transportation of goods
between the planets. Then you can get into more of the
fighting ships starting with a cruiser. Basically all it is is
a small warship. A step up from that is a fighter (a stronger
version of the cruiser) then a dreadnought (even stronger).
Last but not least comes the biggest of all ships... the
BATTLESTAR! This is the mother of all ships for the human race
IN THIS game. They are 64 times stronger than dreadnoughts!
When you're just starting out, you don't want to create ships.
First worry about starting a colony and helping it grow. A
suggestion is to create food droids then mining droids first.
Then you can start to create what else you want. There are a
lot of things you can produce such as: food robots, granaries,
nuclear power-plants, and planet destroyers.
LIKES AND DISLIKES
Well I like the graphics first off. The planets could have
been drawn differently, but I'm sure that would have gotten
tire-some since there are a total of 26 planets.
I also like the point-and-click interface. Makes the game a
lot easier to play. The idea for the game was very creative
and, in my opinion, you couldn't add a whole lot to the game.
The docs are well written. One thing I'd like to see is an
AmigaGuide version of the docs.
As for dislikes, I can't really think of any. Except for the
fact you need to use a PAL interface. As for anything else,
well my mind is drawing a blank.
/
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X/ \ 's
Out of 4 A's (None being lowest and 4 being highest) I rate
this game with a...
/ / / 1 /
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